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Project Perlin Noise-Generative Connectivity

Keywords: Generative art, interactivity, participatory role, Perlin Noise


This work was developed using Perlin noise code, which is a visual effect for realism in computer graphics. The function has a pseudo-random appearance.


The interest in the pseudo-random appearance that is generated in this code and placed into different media, such as a series of drawings made possible by an axidraw model robot, was at the beginning of this effort. This work can be expanded into a more interactive reaction with the same code Perlin noise but on a larger scale. What's behind the image is converted into splits that refer to the Rorschach inkblot test, which has been understood as stimulating self-reflection and starting a discourse about the person's interior reality.

The Danza and Movement/Movement Noise


Making use of the works of the horse's motions in 1878, Eadweard Muybridge captured the stage of a horse galloping. By capturing motion, the first silent films astounded a crowd of reporters. We capture the Perlin noise in still forms to guess but never seen in another form of media, drawing, here.


Book : Dance and Movement




 

In generative art, the material changes were done by converting the code to 3D and simulating a terrain of movement that looks like waves of code. Then take a step further to show an experiment of visualation by projecting it on a hologram fan.




 

Future Development

we are experimenting with using the same "pseudo-random" code to make a more interactive work. Using the same movement but allowing responses to participants, byadding a camera function, visitors can stand in front of the camera surfaces and move the pseudo-random code. They can then see how their responses are linked to the movement.





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